sand..........................55.90550% weatherless...................40.06169% offense.......................37.32329% hyperoffense..................25.72276% balance.......................21.60592% sandoffense...................12.27645% stall.........................11.26330% sandstall..................... 8.18834% semistall..................... 4.08473% choice........................ 3.43956% hail.......................... 2.63534% voltturn...................... 2.26950% dragmag....................... 1.94910% rain.......................... 1.77385% hailstall..................... 1.56423% rainoffense................... 1.47472% multiweather.................. 0.38879% trickroom..................... 0.01687% sun........................... 0.01241% hailoffense................... 0.00622% tricksand..................... 0.00314% monotype...................... 0.00071% monopoison.................... 0.00045% monopsychic................... 0.00008% monowater..................... 0.00007% monoghost..................... 0.00006% monosteel..................... 0.00002% monoice....................... 0.00002% monodark...................... 0.00001% trickhail..................... 0.00000% gravity....................... 0.00000% monofighting.................. 0.00000% monoelectric.................. 0.00000% sunoffense.................... 0.00000% mononormal.................... 0.00000% monograss..................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% monodragon.................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.185) -2.0|### |###### -1.5|######## |###################### -1.0|#################### |############################## -0.5|#################### |########### 0.0|############### |############ +0.5|######## |######## +1.0|######### |## +1.5|####### |###### +2.0|########### |# +2.5| more negative = more offensive, more positive = more stall one # = 0.50%