sand..........................44.69242% offense.......................41.27165% rain..........................31.91666% balance.......................31.16032% weatherless...................19.48119% hyperoffense..................13.58805% stall......................... 9.84365% rainstall..................... 5.60388% voltturn...................... 4.36629% semistall..................... 4.13633% sandoffense................... 3.37442% sandstall..................... 2.91396% sun........................... 2.40843% dragmag....................... 1.94972% choice........................ 1.77677% hail.......................... 1.71795% sunstall...................... 1.04136% rainoffense................... 0.77638% trickroom..................... 0.29537% multiweather.................. 0.21665% monotype...................... 0.12973% sunoffense.................... 0.12098% hailoffense................... 0.12020% tailwind...................... 0.07946% monodragon.................... 0.06381% tricksand..................... 0.04395% monoflying.................... 0.03912% tricksun...................... 0.03899% mononormal.................... 0.00887% hailstall..................... 0.00719% monodark...................... 0.00685% gravity....................... 0.00660% monopsychic................... 0.00602% monowater..................... 0.00349% monofire...................... 0.00121% monoice....................... 0.00073% monoghost..................... 0.00029% monoground.................... 0.00002% monorock...................... 0.00002% monobug....................... 0.00002% trapper....................... 0.00001% monofighting.................. 0.00001% fear.......................... 0.00000% monoelectric.................. 0.00000% monosteel..................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.019) -2.0|## |### -1.5|####### |########## -1.0|###### |############################## -0.5|##################### |############## 0.0|############ |################## +0.5|############## |############# +1.0|###### |#### +1.5|##### |######## +2.0|## |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.56%