weatherless...................74.14514% offense.......................39.59067% balance.......................39.38930% sand..........................16.40785% hyperoffense.................. 9.18174% semistall..................... 8.14197% sun........................... 7.49332% voltturn...................... 3.82605% stall......................... 3.69632% rain.......................... 3.61693% monotype...................... 2.47841% multiweather.................. 2.34094% sandoffense................... 0.71835% hail.......................... 0.69512% dragmag....................... 0.57507% sunoffense.................... 0.48987% sandstall..................... 0.46083% choice........................ 0.42404% monobug....................... 0.37757% monoghost..................... 0.22848% rainoffense................... 0.21686% monofighting.................. 0.21686% monoflying.................... 0.21686% monopsychic................... 0.18201% monofire...................... 0.18007% sunstall...................... 0.17620% monosteel..................... 0.17620% monodark...................... 0.16265% trickroom..................... 0.15877% monorock...................... 0.15296% monoelectric.................. 0.13941% monowater..................... 0.13360% monograss..................... 0.11230% monopoison.................... 0.09294% mononormal.................... 0.08520% monodragon.................... 0.06971% monoice....................... 0.06583% monofairy..................... 0.06002% monoground.................... 0.04066% tailwind...................... 0.02130% hailoffense................... 0.01549% rainstall..................... 0.01162% gravity....................... 0.00194% trickrain..................... 0.00194% trapper....................... 0.00194% Stalliness (mean: 0.054) -2.0|# |### -1.5|#### |######## -1.0|########## |################ -0.5|####################### |########################### 0.0|############################## |######################## +0.5|####################### |################ +1.0|########## |######## +1.5|##### |## +2.0|## |# +2.5|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.47%