weatherless...................73.93051% balance.......................41.36669% offense.......................36.55132% sand..........................17.91148% hyperoffense.................. 9.81892% semistall..................... 8.59500% sun........................... 6.86911% voltturn...................... 4.65038% rain.......................... 3.75374% stall......................... 3.66807% multiweather.................. 2.75693% monotype...................... 1.48447% sandoffense................... 0.86125% dragmag....................... 0.67465% sandstall..................... 0.44248% sunoffense.................... 0.42107% choice........................ 0.40292% hail.......................... 0.31280% rainoffense................... 0.28813% monobug....................... 0.19104% trickroom..................... 0.16568% monosteel..................... 0.14844% monofighting.................. 0.12692% monofire...................... 0.12188% monodark...................... 0.12122% monoflying.................... 0.11766% sunstall...................... 0.09983% monoghost..................... 0.09209% monopsychic................... 0.08281% monoelectric.................. 0.07550% monopoison.................... 0.07214% monofairy..................... 0.06447% monowater..................... 0.06017% mononormal.................... 0.05813% monograss..................... 0.05667% monodragon.................... 0.04389% monoice....................... 0.03966% monorock...................... 0.03503% monoground.................... 0.03066% tailwind...................... 0.02267% rainstall..................... 0.00836% hailoffense................... 0.00727% trickrain..................... 0.00292% trapper....................... 0.00231% gravity....................... 0.00099% Stalliness (mean: 0.073) -2.0|# |#### -1.5|##### |######## -1.0|######### |############## -0.5|#################### |########################## 0.0|############################## |######################### +0.5|########################### |################# +1.0|########## |######### +1.5|###### |### +2.0|## |# +2.5|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.46%