weatherless...................65.45009% balance.......................45.24172% offense.......................31.35658% sand..........................29.45077% hyperoffense..................10.98065% semistall..................... 9.47685% sun........................... 5.42958% voltturn...................... 5.25589% multiweather.................. 3.18661% stall......................... 2.94420% rain.......................... 2.85321% dragmag....................... 0.96659% sandstall..................... 0.47798% sandoffense................... 0.42360% choice........................ 0.41013% trickroom..................... 0.10923% monotype...................... 0.06600% sunoffense.................... 0.05402% monosteel..................... 0.03089% rainoffense................... 0.01341% hail.......................... 0.00676% monofire...................... 0.00544% monograss..................... 0.00473% monoground.................... 0.00410% monofighting.................. 0.00366% monopoison.................... 0.00357% mononormal.................... 0.00308% monoflying.................... 0.00268% trickrain..................... 0.00203% monopsychic................... 0.00190% monowater..................... 0.00184% monodark...................... 0.00159% tailwind...................... 0.00133% monoghost..................... 0.00119% monobug....................... 0.00110% sunstall...................... 0.00074% monorock...................... 0.00021% monoice....................... 0.00021% monoelectric.................. 0.00011% rainstall..................... 0.00002% monodragon.................... 0.00001% monofairy..................... 0.00001% hailoffense................... 0.00001% gravity....................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.123) -2.0|## |##### -1.5|####### |#### -1.0|####### |###### -0.5|######### |########################### 0.0|############################## |#################### +0.5|############################## |################# +1.0|########## |###### +1.5|######## |## +2.0|# | +2.5| |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.52%