weatherless...................84.50350% balance.......................40.39771% offense.......................37.88880% voltturn......................10.45913% semistall..................... 9.35543% sun........................... 8.15751% hyperoffense.................. 8.02445% rain.......................... 5.24749% monotype...................... 4.72952% stall......................... 4.33361% batonpass..................... 2.35603% sand.......................... 2.29168% multiweather.................. 1.44989% hail.......................... 1.35179% monopsychic................... 0.88534% mononormal.................... 0.84922% monodragon.................... 0.74371% monobug....................... 0.71789% monoghost..................... 0.69768% dragmag....................... 0.66758% monoflying.................... 0.56198% sunoffense.................... 0.42234% monorock...................... 0.37850% choice........................ 0.33399% monosteel..................... 0.32945% rainoffense................... 0.24945% monowater..................... 0.24199% sunstall...................... 0.22535% monofairy..................... 0.20097% monograss..................... 0.19332% monodark...................... 0.12488% sandstall..................... 0.12375% monoground.................... 0.10431% monoice....................... 0.09983% trickroom..................... 0.08438% monopoison.................... 0.08287% monoelectric.................. 0.08120% sandoffense................... 0.07698% monofire...................... 0.06979% rainstall..................... 0.06891% hailoffense................... 0.05362% tricksun...................... 0.04662% trapper....................... 0.04307% hailstall..................... 0.03324% monofighting.................. 0.02473% trickrain..................... 0.02391% fear.......................... 0.01784% allweather.................... 0.01117% tailwind...................... 0.00478% gravity....................... 0.00052% trickfear..................... 0.00040% swagplay...................... 0.00010% Stalliness (mean: 0.112) -3.0| | -2.0|# |#### -1.0|########### |####################### 0.0|############################## |######################## +1.0|############### |####### +2.0|## |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.85%