weatherless...................83.01696% balance.......................47.89774% offense.......................24.22924% voltturn......................24.01063% semistall.....................14.34978% sun...........................12.46163% stall......................... 8.95184% hyperoffense.................. 4.57140% rain.......................... 3.96973% sand.......................... 2.68808% monotype...................... 2.36283% multiweather.................. 2.25479% monopsychic................... 0.70506% mononormal.................... 0.69704% sandstall..................... 0.45390% batonpass..................... 0.35492% monodragon.................... 0.30638% monoflying.................... 0.30382% dragmag....................... 0.22671% sunstall...................... 0.21966% rainstall..................... 0.16053% hail.......................... 0.15520% sunoffense.................... 0.12182% choice........................ 0.12048% monowater..................... 0.11980% monorock...................... 0.07362% rainoffense................... 0.06981% monograss..................... 0.06349% monosteel..................... 0.05883% monoground.................... 0.04851% monobug....................... 0.04455% monodark...................... 0.03789% monoice....................... 0.03711% monoghost..................... 0.03620% monoelectric.................. 0.03457% monofire...................... 0.03097% hailoffense................... 0.02927% trickroom..................... 0.02498% monopoison.................... 0.02450% tricksun...................... 0.02184% sandoffense................... 0.02067% trapper....................... 0.01507% monofairy..................... 0.00208% trickrain..................... 0.00147% hailstall..................... 0.00020% monofighting.................. 0.00014% allweather.................... 0.00012% fear.......................... 0.00005% tailwind...................... 0.00000% trickfear..................... 0.00000% swagplay...................... 0.00000% gravity....................... 0.00000% Stalliness (mean: 0.433) -3.0| | -2.0| |# -1.0|###### |################# 0.0|################### |############################## +1.0|####################### |########### +2.0|##### |## +3.0| | more negative = more offensive, more positive = more stall one # = 0.88%