weatherless...................79.35729% offense.......................42.15636% balance.......................37.35292% monotype......................12.44959% hyperoffense..................10.02047% hail.......................... 7.89671% semistall..................... 7.81675% sand.......................... 6.87102% sun........................... 4.15687% voltturn...................... 3.38071% rain.......................... 3.01228% stall......................... 2.65349% monoelectric.................. 1.37000% multiweather.................. 1.26626% hailoffense................... 1.23214% monopoison.................... 0.98261% monosteel..................... 0.75996% monoground.................... 0.65794% monowater..................... 0.65105% monobug....................... 0.63658% monofairy..................... 0.63210% mononormal.................... 0.62830% monodark...................... 0.62555% monoghost..................... 0.62520% monodragon.................... 0.62451% monofire...................... 0.62176% monorock...................... 0.61693% monofighting.................. 0.61590% monopsychic................... 0.61486% dragmag....................... 0.60900% monoflying.................... 0.60246% monoice....................... 0.59763% monograss..................... 0.58626% choice........................ 0.57695% sandstall..................... 0.24884% sandoffense................... 0.18094% sunstall...................... 0.16371% sunoffense.................... 0.15992% rainstall..................... 0.12166% rainoffense................... 0.07100% trickroom..................... 0.05721% hailstall..................... 0.04067% trapper....................... 0.00517% tricksand..................... 0.00138% allweather.................... 0.00034% trickhail..................... 0.00034% Stalliness (mean: -0.011) |### -1.5|##### |######### -1.0|################ |###################### -0.5|########################### |############################# 0.0|############################## |########################### +0.5|####################### |################## +1.0|############# |######## +1.5|##### |### +2.0|## |# more negative = more offensive, more positive = more stall one # = 0.41%