weatherless...................79.32147% offense.......................42.29131% balance.......................37.19066% monotype......................12.37345% hyperoffense..................10.03819% hail.......................... 7.96364% semistall..................... 7.82959% sand.......................... 6.87666% sun........................... 4.12208% voltturn...................... 3.36120% rain.......................... 3.00523% stall......................... 2.65024% monoelectric.................. 1.35294% multiweather.................. 1.26154% hailoffense................... 1.25765% monopoison.................... 0.98983% monosteel..................... 0.76769% monoground.................... 0.65639% monowater..................... 0.64026% monodragon.................... 0.62901% mononormal.................... 0.62891% monofairy..................... 0.62665% monobug....................... 0.62577% monodark...................... 0.62563% monorock...................... 0.61844% monoghost..................... 0.61806% monofire...................... 0.61671% dragmag....................... 0.60473% monofighting.................. 0.60368% monoflying.................... 0.60262% monopsychic................... 0.60260% monoice....................... 0.59226% monograss..................... 0.57599% choice........................ 0.57281% sandstall..................... 0.24481% sandoffense................... 0.17564% sunstall...................... 0.16329% sunoffense.................... 0.15689% rainstall..................... 0.11874% rainoffense................... 0.07298% trickroom..................... 0.05327% hailstall..................... 0.04156% trapper....................... 0.00514% tricksand..................... 0.00133% allweather.................... 0.00035% trickhail..................... 0.00001% Stalliness (mean: -0.013) |### -1.5|##### |######### -1.0|################ |###################### -0.5|########################### |############################# 0.0|############################## |########################### +0.5|####################### |################## +1.0|############# |######## +1.5|##### |### +2.0|## |# more negative = more offensive, more positive = more stall one # = 0.41%