weatherless...................79.22025% offense.......................42.41561% balance.......................36.96032% monotype......................12.31829% hyperoffense..................10.07885% hail.......................... 8.08680% semistall..................... 7.83409% sand.......................... 6.86974% sun........................... 4.13751% voltturn...................... 3.39462% rain.......................... 2.93077% stall......................... 2.71113% monoelectric.................. 1.34406% hailoffense................... 1.29853% multiweather.................. 1.22261% monopoison.................... 0.97113% monosteel..................... 0.78021% monoground.................... 0.67601% monobug....................... 0.64694% monoflying.................... 0.63301% monodragon.................... 0.63073% monorock...................... 0.62954% monodark...................... 0.62622% monoice....................... 0.62093% mononormal.................... 0.61870% monofire...................... 0.61305% dragmag....................... 0.60629% monopsychic................... 0.60118% monoghost..................... 0.59681% monowater..................... 0.59225% monofairy..................... 0.58658% monofighting.................. 0.58384% monograss..................... 0.56711% choice........................ 0.55860% sandstall..................... 0.24358% sandoffense................... 0.16368% sunstall...................... 0.15588% sunoffense.................... 0.13469% rainstall..................... 0.11851% rainoffense................... 0.06996% hailstall..................... 0.04670% trickroom..................... 0.04649% trapper....................... 0.00636% tricksand..................... 0.00008% allweather.................... 0.00004% trickhail..................... 0.00000% Stalliness (mean: -0.015) |### -1.5|##### |########## -1.0|################ |###################### -0.5|########################### |############################## 0.0|############################## |########################### +0.5|####################### |################## +1.0|############# |######## +1.5|##### |### +2.0|## |# more negative = more offensive, more positive = more stall one # = 0.41%