weatherless...................78.94371% offense.......................42.88007% balance.......................36.65690% monotype......................12.30314% hyperoffense.................. 9.99698% hail.......................... 8.20532% semistall..................... 7.53735% sand.......................... 6.76843% sun........................... 4.27918% voltturn...................... 3.55733% rain.......................... 3.17550% stall......................... 2.92870% monoelectric.................. 1.36828% multiweather.................. 1.35826% hailoffense................... 1.26807% monopoison.................... 0.94519% monosteel..................... 0.76982% monobug....................... 0.72363% monoflying.................... 0.71472% monodark...................... 0.70766% monodragon.................... 0.68933% monoground.................... 0.68527% mononormal.................... 0.66791% monoice....................... 0.62676% monofairy..................... 0.59767% dragmag....................... 0.59445% choice........................ 0.57871% monoghost..................... 0.57028% monograss..................... 0.56937% monowater..................... 0.55381% monofighting.................. 0.53317% monofire...................... 0.52721% monorock...................... 0.52712% monopsychic................... 0.52593% sandstall..................... 0.24227% sandoffense................... 0.20147% rainstall..................... 0.18972% sunstall...................... 0.14635% sunoffense.................... 0.10275% hailstall..................... 0.04866% trickroom..................... 0.04276% rainoffense................... 0.02729% trapper....................... 0.01001% allweather.................... 0.00000% tricksand..................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.014) |### -1.5|##### |########## -1.0|################ |###################### -0.5|########################### |############################## 0.0|############################## |########################### +0.5|####################### |################# +1.0|############# |######## +1.5|##### |### +2.0|## |# more negative = more offensive, more positive = more stall one # = 0.41%