weatherless...................64.87682% offense.......................47.75170% balance.......................44.14828% rain..........................12.26551% sun........................... 9.47444% hail.......................... 8.57138% sand.......................... 8.06615% trickroom..................... 4.92590% hyperoffense.................. 4.35601% semistall..................... 2.93320% monotype...................... 2.88663% multiweather.................. 2.74296% tailwind...................... 1.70989% voltturn...................... 1.61883% stall......................... 0.81082% mononormal.................... 0.76275% tricksand..................... 0.66005% monobug....................... 0.57237% trickhail..................... 0.50197% monopoison.................... 0.29044% monopsychic................... 0.27792% sunoffense.................... 0.27208% gravity....................... 0.27055% rainoffense................... 0.23659% dragmag....................... 0.19607% monoice....................... 0.18961% monofairy..................... 0.17516% tricksun...................... 0.16913% monoghost..................... 0.15274% monodragon.................... 0.14774% sandstall..................... 0.14307% hailoffense................... 0.10019% batonpass..................... 0.09428% monograss..................... 0.08677% hailstall..................... 0.07426% trickrain..................... 0.05151% monowater..................... 0.05002% monoelectric.................. 0.04928% sandoffense................... 0.04296% monodark...................... 0.03953% monosteel..................... 0.03009% monofire...................... 0.02910% monorock...................... 0.02158% sunstall...................... 0.01403% monoflying.................... 0.01152% allweather.................... 0.00434% Stalliness (mean: -0.032) -1.5|# |## -1.0|####### |########## -0.5|############### |###################### 0.0|############################## |###################### +0.5|############ |######### +1.0|### |## +1.5|# |# +2.0| more negative = more offensive, more positive = more stall one # = 0.74%