offense.......................51.71310% balance.......................46.05055% weatherless...................43.97604% rain..........................20.14508% sand..........................17.36398% hail..........................12.91006% voltturn...................... 7.85448% sun........................... 7.31678% trickroom..................... 4.20700% hyperoffense.................. 1.51040% multiweather.................. 1.50199% monotype...................... 1.09841% tricksun...................... 1.07372% tailwind...................... 0.93919% semistall..................... 0.47027% tricksand..................... 0.38803% monobug....................... 0.38286% monofairy..................... 0.36851% trickhail..................... 0.33086% sunoffense.................... 0.27832% stall......................... 0.25569% hailoffense................... 0.07942% monopsychic................... 0.07274% dragmag....................... 0.06624% monoice....................... 0.06180% monofire...................... 0.05210% gravity....................... 0.05181% monopoison.................... 0.04966% mononormal.................... 0.03596% monodragon.................... 0.03405% hailstall..................... 0.02390% monoghost..................... 0.02031% monograss..................... 0.01340% trickrain..................... 0.01149% monodark...................... 0.00426% sandstall..................... 0.00283% monowater..................... 0.00192% rainoffense................... 0.00090% monosteel..................... 0.00077% monoelectric.................. 0.00009% sunstall...................... 0.00003% batonpass..................... 0.00001% sandoffense................... 0.00000% monorock...................... 0.00000% allweather.................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: -0.046) -1.5| |# -1.0|#### |########## -0.5|###### |######################## 0.0|############################## |########################## +0.5|########## |### +1.0|# | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.87%