weatherless...................61.55272% offense.......................52.31475% sand..........................33.34626% hyperoffense..................21.86309% balance.......................17.97395% sun........................... 6.43058% semistall..................... 4.27045% multiweather.................. 3.90538% stall......................... 3.57776% sandoffense................... 3.07092% rain.......................... 1.85605% sandstall..................... 1.62015% hail.......................... 0.74158% voltturn...................... 0.71095% sunoffense.................... 0.52177% dragmag....................... 0.39261% trickroom..................... 0.33174% rainoffense................... 0.18003% batonpass..................... 0.16238% hailoffense................... 0.13782% monotype...................... 0.12282% gravity....................... 0.09259% monobug....................... 0.02594% tailwind...................... 0.02000% monopoison.................... 0.01810% monowater..................... 0.01692% mononormal.................... 0.01666% tricksand..................... 0.01474% tricksun...................... 0.01395% monodragon.................... 0.01276% trickrain..................... 0.01179% monopsychic................... 0.00712% monosteel..................... 0.00674% monoghost..................... 0.00374% monoflying.................... 0.00364% monofairy..................... 0.00364% trapper....................... 0.00291% monorock...................... 0.00243% monodark...................... 0.00240% monofire...................... 0.00161% trickhail..................... 0.00068% monoice....................... 0.00042% monoelectric.................. 0.00042% monograss..................... 0.00030% rainstall..................... 0.00024% monofighting.................. 0.00015% hailstall..................... 0.00008% monoground.................... 0.00000% allweather.................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: -0.364) -2.0|# |###### -1.5|######### |################## -1.0|###################### |######################## -0.5|############################## |########################### 0.0|################### |########### +0.5|####### |###### +1.0|#### |#### +1.5|## |#### +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.50%