weatherless...................78.18795% offense.......................48.81648% balance.......................34.55379% sun...........................15.89948% hyperoffense..................10.47039% voltturn...................... 8.70770% semistall..................... 4.24053% rain.......................... 3.02679% sand.......................... 2.20085% stall......................... 1.91882% trickroom..................... 1.78787% sunoffense.................... 1.32957% hail.......................... 1.10798% monotype...................... 1.09790% multiweather.................. 0.42305% choice........................ 0.37268% hailoffense................... 0.35757% rainoffense................... 0.33743% tricksun...................... 0.29714% tailwind...................... 0.29210% monowater..................... 0.20145% monosteel..................... 0.16620% dragmag....................... 0.15109% sandstall..................... 0.13094% monoghost..................... 0.12087% monofire...................... 0.11080% monograss..................... 0.09569% monobug....................... 0.09569% monofairy..................... 0.08562% monopoison.................... 0.06547% sandoffense................... 0.06044% monorock...................... 0.06044% monodark...................... 0.06044% monopsychic................... 0.05036% monoflying.................... 0.05036% monoelectric.................. 0.05036% trickhail..................... 0.03525% monofighting.................. 0.02518% monoground.................... 0.02518% sunstall...................... 0.01511% monodragon.................... 0.01511% monoice....................... 0.00504% mononormal.................... 0.00504% rainstall..................... 0.00504% Stalliness (mean: -0.135) |## -1.5|##### |########## -1.0|################ |############################ -0.5|############################# |############################## 0.0|############################ |########################### +0.5|################### |############## +1.0|####### |#### +1.5|#### |# +2.0|# | +2.5| | +3.0|# | more negative = more offensive, more positive = more stall one # = 0.44%