weatherless...................78.73950% offense.......................47.42552% balance.......................35.57836% sun...........................15.44885% voltturn......................10.73627% hyperoffense..................10.15412% semistall..................... 4.47484% rain.......................... 3.11962% stall......................... 2.36715% trickroom..................... 2.29622% sand.......................... 2.14041% sunoffense.................... 1.28022% hail.......................... 0.96204% monotype...................... 0.86887% multiweather.................. 0.41042% tailwind...................... 0.38828% rainoffense................... 0.37917% choice........................ 0.34897% tricksun...................... 0.31455% hailoffense................... 0.23963% dragmag....................... 0.21294% monosteel..................... 0.20699% sandstall..................... 0.19319% monowater..................... 0.18505% monoghost..................... 0.10982% monofairy..................... 0.09246% monograss..................... 0.05449% trickhail..................... 0.04987% monobug....................... 0.04448% monofire...................... 0.04436% sandoffense................... 0.04310% monoelectric.................. 0.04264% monopoison.................... 0.04073% monorock...................... 0.03353% monoflying.................... 0.02959% monopsychic................... 0.02537% monodark...................... 0.02437% monofighting.................. 0.01565% sunstall...................... 0.01248% monodragon.................... 0.01131% monoground.................... 0.00892% mononormal.................... 0.00288% monoice....................... 0.00280% rainstall..................... 0.00280% Stalliness (mean: -0.113) |## -1.5|##### |########## -1.0|################# |############################## -0.5|############################# |############################# 0.0|############################ |############################ +0.5|##################### |############### +1.0|######## |#### +1.5|#### |## +2.0|# | +2.5| | +3.0|# | more negative = more offensive, more positive = more stall one # = 0.43%