weatherless...................79.69364% offense.......................42.10777% balance.......................37.10038% voltturn......................14.40836% sun...........................14.31342% hyperoffense..................10.47401% semistall..................... 6.26857% stall......................... 4.04927% trickroom..................... 3.56276% rain.......................... 3.09089% sand.......................... 2.53193% sunoffense.................... 1.04094% monotype...................... 0.86522% tailwind...................... 0.72100% hail.......................... 0.70773% sandstall..................... 0.44633% dragmag....................... 0.39499% tricksun...................... 0.35266% monosteel..................... 0.34806% multiweather.................. 0.33762% choice........................ 0.30999% monowater..................... 0.26635% rainoffense................... 0.15894% monoghost..................... 0.13604% hailoffense................... 0.13556% monofairy..................... 0.05500% monoelectric.................. 0.04739% sandoffense................... 0.04630% sunstall...................... 0.01970% trickhail..................... 0.01530% monograss..................... 0.00516% monoflying.................... 0.00495% monofire...................... 0.00198% monopoison.................... 0.00012% monobug....................... 0.00010% monoground.................... 0.00005% monorock...................... 0.00001% monodark...................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monoice....................... 0.00000% mononormal.................... 0.00000% rainstall..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.026) |# -1.5|####### |########### -1.0|################# |############################# -0.5|######################### |######################## 0.0|############################## |############################ +0.5|####################### |############### +1.0|########## |###### +1.5|######## |### +2.0|# | +2.5| | +3.0|## | more negative = more offensive, more positive = more stall one # = 0.41%