weatherless...................78.66603% balance.......................38.93357% offense.......................37.13099% sun...........................15.36535% voltturn......................15.05657% hyperoffense..................11.42444% semistall..................... 7.72419% trickroom..................... 4.79737% stall......................... 4.78679% sand.......................... 2.89990% rain.......................... 2.87184% tailwind...................... 0.83832% monotype...................... 0.83546% sunoffense.................... 0.67238% tricksun...................... 0.56861% dragmag....................... 0.49335% hail.......................... 0.47018% multiweather.................. 0.27331% monowater..................... 0.27315% sandstall..................... 0.26135% monoghost..................... 0.24137% monosteel..................... 0.21280% choice........................ 0.10663% monoelectric.................. 0.10445% hailoffense................... 0.05786% sunstall...................... 0.04280% rainoffense................... 0.04230% sandoffense................... 0.02750% trickhail..................... 0.00608% monofairy..................... 0.00292% monograss..................... 0.00047% monoflying.................... 0.00019% monofire...................... 0.00011% monobug....................... 0.00000% monopoison.................... 0.00000% monoground.................... 0.00000% monorock...................... 0.00000% monodark...................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monoice....................... 0.00000% mononormal.................... 0.00000% rainstall..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.046) |# -1.5|########### |########### -1.0|############### |######################### -0.5|################### |####################### 0.0|############################## |########################### +0.5|#################### |################# +1.0|############# |######## +1.5|########## |## +2.0|# | +2.5| | +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.42%