weatherless...................74.64509% offense.......................51.79545% balance.......................40.31217% trickroom.....................15.21856% rain.......................... 7.67720% hail.......................... 7.10225% sun........................... 5.89481% sand.......................... 4.95087% hyperoffense.................. 4.14747% monotype...................... 3.98136% semistall..................... 3.24938% trickhail..................... 2.61012% trickrain..................... 2.31107% monowater..................... 2.08746% tricksand..................... 1.00216% monoice....................... 0.95711% voltturn...................... 0.94918% tricksun...................... 0.73348% tailwind...................... 0.69850% stall......................... 0.49553% monograss..................... 0.48374% sunoffense.................... 0.39187% hailoffense................... 0.37543% multiweather.................. 0.26891% sandstall..................... 0.17119% mononormal.................... 0.12447% gravity....................... 0.11471% monopoison.................... 0.11060% monorock...................... 0.11059% choice........................ 0.10092% rainstall..................... 0.09169% hailstall..................... 0.05476% monoflying.................... 0.04904% batonpass..................... 0.04451% monodragon.................... 0.02278% monosteel..................... 0.01959% monoelectric.................. 0.01748% monoghost..................... 0.01616% monodark...................... 0.01217% sandoffense................... 0.01090% rainoffense................... 0.00674% monobug....................... 0.00642% monofire...................... 0.00631% monofighting.................. 0.00248% monoground.................... 0.00236% monofairy..................... 0.00153% allweather.................... 0.00041% dragmag....................... 0.00012% monopsychic................... 0.00012% sunstall...................... 0.00009% fear.......................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.066) | -1.5|# |#### -1.0|######## |############### -0.5|############################# |############################## 0.0|####################### |######################### +0.5|############ |################# +1.0|###### |## +1.5|## | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.57%