weatherless...................79.38710% offense.......................55.66725% balance.......................40.09794% trickroom.....................15.91161% hail.......................... 6.12936% sand.......................... 5.01484% sun........................... 4.90199% rain.......................... 4.84075% hyperoffense.................. 2.36089% trickhail..................... 2.17954% semistall..................... 1.80817% tricksun...................... 1.35438% monotype...................... 1.27184% tricksand..................... 0.99514% trickrain..................... 0.72672% monoice....................... 0.65038% voltturn...................... 0.64196% tailwind...................... 0.55404% hailoffense................... 0.52572% monowater..................... 0.51182% multiweather.................. 0.27404% sunoffense.................... 0.26872% choice........................ 0.08534% stall......................... 0.06574% gravity....................... 0.06563% monopoison.................... 0.04504% mononormal.................... 0.02522% monoflying.................... 0.02402% hailstall..................... 0.02256% monodragon.................... 0.01876% monorock...................... 0.01249% sandstall..................... 0.00866% monoghost..................... 0.00387% batonpass..................... 0.00203% rainstall..................... 0.00156% monograss..................... 0.00140% monosteel..................... 0.00073% monoelectric.................. 0.00070% monobug....................... 0.00053% monoground.................... 0.00043% sandoffense................... 0.00030% monofire...................... 0.00029% monofairy..................... 0.00014% monofighting.................. 0.00003% rainoffense................... 0.00001% sunstall...................... 0.00000% monopsychic................... 0.00000% allweather.................... 0.00000% monodark...................... 0.00000% dragmag....................... 0.00000% fear.......................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.118) | -1.5| |# -1.0|########## |####### -0.5|############################## |############## 0.0|################## |#################### +0.5|##### |############ +1.0|### |# +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.82%