weatherless...................90.69436% offense.......................55.84994% hyperoffense..................33.03149% balance.......................10.31513% voltturn...................... 7.01066% hail.......................... 6.09569% hailoffense................... 3.02185% monotype...................... 1.71462% sand.......................... 1.33181% sun........................... 1.07849% rain.......................... 0.92253% semistall..................... 0.71364% sunoffense.................... 0.53877% choice........................ 0.47733% trickroom..................... 0.45748% batonpass..................... 0.45654% rainoffense................... 0.33555% monowater..................... 0.25521% mononormal.................... 0.24387% sandoffense................... 0.18243% monoghost..................... 0.18243% dragmag....................... 0.14934% monopoison.................... 0.12288% multiweather.................. 0.12288% monoice....................... 0.10397% monobug....................... 0.10114% monorock...................... 0.10114% monodark...................... 0.10114% monofighting.................. 0.09641% stall......................... 0.08980% monograss..................... 0.08885% monopsychic................... 0.08034% monoflying.................... 0.07089% tailwind...................... 0.06049% monoground.................... 0.06049% monofire...................... 0.04253% monosteel..................... 0.03592% monoelectric.................. 0.03592% monodragon.................... 0.03497% monofairy..................... 0.03119% trapper....................... 0.01418% sandstall..................... 0.01323% gravity....................... 0.00567% trickhail..................... 0.00284% fear.......................... 0.00189% rainstall..................... 0.00189% tricksun...................... 0.00095% Stalliness (mean: -0.721) |# -2.0|### |######## -1.5|################ |##################### -1.0|############################ |############################## -0.5|############################# |###################### 0.0|################# |######### +0.5|#### |# +1.0|# |# more negative = more offensive, more positive = more stall one # = 0.52%