weatherless...................91.52655% offense.......................56.78380% hyperoffense..................31.23086% balance.......................11.08238% voltturn...................... 8.91598% hail.......................... 6.05265% hailoffense................... 3.31251% monotype...................... 1.28740% sand.......................... 1.13251% semistall..................... 0.82138% sun........................... 0.74857% rain.......................... 0.65101% batonpass..................... 0.50684% trickroom..................... 0.48511% choice........................ 0.33505% sunoffense.................... 0.31926% rainoffense................... 0.26726% monowater..................... 0.24008% sandoffense................... 0.16546% mononormal.................... 0.14127% dragmag....................... 0.12576% monodark...................... 0.12251% monofighting.................. 0.11163% multiweather.................. 0.11129% monoghost..................... 0.10156% monopoison.................... 0.09268% stall......................... 0.08158% monoice....................... 0.07882% monobug....................... 0.07090% monopsychic................... 0.06242% monorock...................... 0.05862% monograss..................... 0.05207% monoflying.................... 0.04677% tailwind...................... 0.04255% monoground.................... 0.03521% monofairy..................... 0.02378% monosteel..................... 0.02325% monoelectric.................. 0.02266% trapper....................... 0.01733% monofire...................... 0.01724% monodragon.................... 0.01391% sandstall..................... 0.01175% trickhail..................... 0.00140% fear.......................... 0.00092% tricksun...................... 0.00019% rainstall..................... 0.00010% gravity....................... 0.00002% Stalliness (mean: -0.691) |# -2.0|### |######## -1.5|################ |#################### -1.0|########################## |############################# -0.5|############################## |######################## 0.0|################# |########## +0.5|#### |# +1.0|# |# more negative = more offensive, more positive = more stall one # = 0.53%