weatherless...................94.56480% offense.......................60.31642% hyperoffense..................21.33430% balance.......................15.01732% voltturn......................11.91764% hail.......................... 4.37671% semistall..................... 3.30949% hailoffense................... 2.86790% batonpass..................... 0.76239% sand.......................... 0.57850% rain.......................... 0.44600% monotype...................... 0.43782% rainoffense................... 0.33850% trickroom..................... 0.28115% sandoffense................... 0.17736% choice........................ 0.11010% monofighting.................. 0.09961% monodark...................... 0.09834% sun........................... 0.07001% monowater..................... 0.05977% sunoffense.................... 0.03908% mononormal.................... 0.03722% multiweather.................. 0.03602% monopsychic................... 0.03434% monopoison.................... 0.03024% dragmag....................... 0.02564% stall......................... 0.02247% monoground.................... 0.01868% monoice....................... 0.01638% monoflying.................... 0.01350% monobug....................... 0.00875% monoghost..................... 0.00664% monorock...................... 0.00441% monograss..................... 0.00290% monosteel..................... 0.00278% monofire...................... 0.00276% tailwind...................... 0.00270% monofairy..................... 0.00154% trapper....................... 0.00030% sandstall..................... 0.00027% monoelectric.................. 0.00007% monodragon.................... 0.00003% trickhail..................... 0.00000% rainstall..................... 0.00000% gravity....................... 0.00000% fear.......................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.506) | -2.0| |### -1.5|############## |######## -1.0|############### |####################### -0.5|######################## |############################## 0.0|############# |########### +0.5|#### |# +1.0|# |##### more negative = more offensive, more positive = more stall one # = 0.66%