weatherless...................56.81446% offense.......................40.22065% balance.......................37.41229% sun...........................37.40320% hyperoffense.................. 9.98818% semistall..................... 9.87812% rain.......................... 5.79923% voltturn...................... 3.40254% multiweather.................. 2.77086% sand.......................... 2.53758% stall......................... 2.50076% sunoffense.................... 1.99878% dragmag....................... 1.92751% trickroom..................... 1.73665% monotype...................... 0.61327% sunstall...................... 0.39691% sandstall..................... 0.28234% rainoffense................... 0.25280% hail.......................... 0.22536% rainstall..................... 0.17063% sandoffense................... 0.16086% tricksand..................... 0.11474% monoground.................... 0.10168% monoelectric.................. 0.09192% tricksun...................... 0.07380% mononormal.................... 0.05937% monoflying.................... 0.05796% monobug....................... 0.04440% monoghost..................... 0.03618% monodragon.................... 0.02982% monofairy..................... 0.02716% monosteel..................... 0.02696% monodark...................... 0.02679% monorock...................... 0.02633% monofighting.................. 0.02308% monoice....................... 0.01638% monopsychic................... 0.01592% monopoison.................... 0.01553% gravity....................... 0.01231% trickrain..................... 0.01033% hailoffense................... 0.00828% monowater..................... 0.00811% monofire...................... 0.00442% monograss..................... 0.00315% tailwind...................... 0.00008% choice........................ 0.00001% trapper....................... 0.00001% allweather.................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.040) -2.0| |# -1.5|# |################# -1.0|######### |################# -0.5|############################## |########################## 0.0|######################## |##################### +0.5|####################### |################# +1.0|################ |######### +1.5|###### |## +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.45%