weatherless...................85.27465% balance.......................48.69475% offense.......................31.99272% voltturn......................18.11854% hail..........................14.20937% semistall..................... 9.76376% hyperoffense.................. 5.44121% stall......................... 4.10755% trickroom..................... 1.88115% hailoffense................... 0.58948% rain.......................... 0.30099% sun........................... 0.18257% choice........................ 0.16674% sunoffense.................... 0.13006% monotype...................... 0.05939% sand.......................... 0.03241% rainoffense................... 0.02096% monofighting.................. 0.01921% trickhail..................... 0.01334% monoghost..................... 0.01148% monoice....................... 0.01022% tailwind...................... 0.01013% mononormal.................... 0.00597% monofairy..................... 0.00285% monograss..................... 0.00250% sandstall..................... 0.00227% monofire...................... 0.00210% monoelectric.................. 0.00136% hailstall..................... 0.00130% sandoffense................... 0.00115% monorock...................... 0.00104% monoflying.................... 0.00099% rainstall..................... 0.00082% monopsychic................... 0.00077% monobug....................... 0.00047% trapper....................... 0.00016% monowater..................... 0.00015% monoground.................... 0.00010% monodragon.................... 0.00009% monodark...................... 0.00009% trickrain..................... 0.00003% monosteel..................... 0.00001% gravity....................... 0.00001% monopoison.................... 0.00000% multiweather.................. 0.00000% dragmag....................... 0.00000% sunstall...................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.210) -2.0|# | -1.5|## |##### -1.0|##### |####### -0.5|########## |############################## 0.0|############################ |############################## +0.5|###################### |############### +1.0|########## |########### +1.5|#### |# +2.0| | +2.5| |# +3.0|## | more negative = more offensive, more positive = more stall one # = 0.54%