weatherless...................76.69761% offense.......................44.68596% balance.......................34.67917% hyperoffense..................11.19651% sand.......................... 9.51680% sun........................... 6.88928% voltturn...................... 6.60803% semistall..................... 5.54108% rain.......................... 5.05527% stall......................... 3.89727% hail.......................... 3.51834% monotype...................... 1.97377% multiweather.................. 1.58053% trickroom..................... 1.11530% hailoffense................... 0.60302% sunoffense.................... 0.56385% sandoffense................... 0.53074% choice........................ 0.52874% sandstall..................... 0.41852% dragmag....................... 0.37724% monowater..................... 0.26839% rainoffense................... 0.21727% monobug....................... 0.21709% monoflying.................... 0.14714% mononormal.................... 0.13587% monodark...................... 0.13315% monofire...................... 0.13307% monoelectric.................. 0.11080% monosteel..................... 0.11044% sunstall...................... 0.10657% monopsychic................... 0.10201% monorock...................... 0.09333% monodragon.................... 0.09206% monograss..................... 0.09022% tailwind...................... 0.08874% monoice....................... 0.08651% monoghost..................... 0.08638% monofighting.................. 0.08301% monofairy..................... 0.08267% monopoison.................... 0.07458% monoground.................... 0.05903% rainstall..................... 0.05296% hailstall..................... 0.03505% tricksand..................... 0.03360% trickhail..................... 0.02038% allweather.................... 0.01854% tricksun...................... 0.01535% trickrain..................... 0.01423% gravity....................... 0.01418% trapper....................... 0.00954% swagplay...................... 0.00254% fear.......................... 0.00171% sandfear...................... 0.00036% trickfear..................... 0.00010% Stalliness (mean: -0.039) -2.0|# |## -1.5|###### |########## -1.0|############### |#################### -0.5|######################### |############################## 0.0|############################## |######################### +0.5|################### |############## +1.0|######### |###### +1.5|### |## +2.0|# |# +2.5|# |# +3.0|# |# +3.5| more negative = more offensive, more positive = more stall one # = 0.45%