weatherless...................77.40047% offense.......................44.14730% balance.......................34.65303% hyperoffense..................11.38830% sand.......................... 9.72885% voltturn...................... 8.21286% sun........................... 6.04723% semistall..................... 5.45838% rain.......................... 5.29516% stall......................... 4.35299% hail.......................... 3.21391% multiweather.................. 1.61707% trickroom..................... 1.33329% monotype...................... 1.12966% hailoffense................... 0.74991% choice........................ 0.51621% sandstall..................... 0.50538% sandoffense................... 0.50140% sunoffense.................... 0.48159% dragmag....................... 0.43329% rainoffense................... 0.21187% monowater..................... 0.17248% tailwind...................... 0.11256% monobug....................... 0.10815% monoflying.................... 0.09951% monofire...................... 0.09349% sunstall...................... 0.08930% mononormal.................... 0.07942% monosteel..................... 0.07083% monopsychic................... 0.06437% monoelectric.................. 0.06145% monoice....................... 0.05661% monodark...................... 0.05612% monofairy..................... 0.05243% monoghost..................... 0.04825% rainstall..................... 0.04771% monodragon.................... 0.04679% monofighting.................. 0.03880% tricksand..................... 0.03609% monopoison.................... 0.03543% monograss..................... 0.03199% monorock...................... 0.03087% hailstall..................... 0.02899% trickhail..................... 0.02426% monoground.................... 0.02341% trickrain..................... 0.02132% gravity....................... 0.02036% tricksun...................... 0.01864% allweather.................... 0.01239% trapper....................... 0.00699% fear.......................... 0.00061% swagplay...................... 0.00040% trickfear..................... 0.00004% sandfear...................... 0.00001% Stalliness (mean: -0.024) -2.0|# |## -1.5|###### |######### -1.0|############## |################### -0.5|####################### |############################## 0.0|############################## |######################## +0.5|################## |############## +1.0|######### |##### +1.5|### |## +2.0|# |# +2.5|# |# +3.0|# |# +3.5| more negative = more offensive, more positive = more stall one # = 0.46%