weatherless...................78.70710% offense.......................41.87301% balance.......................31.49266% hyperoffense..................13.51108% sand..........................10.47961% voltturn...................... 8.79861% stall......................... 7.22015% semistall..................... 5.90310% sun........................... 4.84638% rain.......................... 4.78287% hail.......................... 2.48057% trickroom..................... 1.30456% multiweather.................. 1.26842% sandstall..................... 1.25060% hailoffense................... 1.14917% choice........................ 0.59913% dragmag....................... 0.35764% monotype...................... 0.35154% sandoffense................... 0.35019% sunoffense.................... 0.33990% tailwind...................... 0.13126% monoghost..................... 0.08878% rainoffense................... 0.07078% monowater..................... 0.05651% sunstall...................... 0.04804% gravity....................... 0.04019% tricksun...................... 0.03098% monofighting.................. 0.03027% hailstall..................... 0.02338% monofire...................... 0.02314% rainstall..................... 0.02000% mononormal.................... 0.01966% trickhail..................... 0.01813% monoflying.................... 0.01578% monoelectric.................. 0.01503% monosteel..................... 0.01431% monobug....................... 0.01382% trapper....................... 0.01338% monopsychic................... 0.01306% monofairy..................... 0.01076% monopoison.................... 0.01071% monograss..................... 0.01027% trickrain..................... 0.00953% monodragon.................... 0.00899% tricksand..................... 0.00897% monoice....................... 0.00735% monodark...................... 0.00698% allweather.................... 0.00553% monoground.................... 0.00382% monorock...................... 0.00302% fear.......................... 0.00004% swagplay...................... 0.00003% trickfear..................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: 0.024) -2.0|# |### -1.5|######### |########### -1.0|############### |################### -0.5|####################### |############################ 0.0|############################## |##################### +0.5|################ |############# +1.0|######## |###### +1.5|#### |## +2.0|## |## +2.5|## |## +3.0|## |### +3.5|# more negative = more offensive, more positive = more stall one # = 0.45%