weatherless...................77.59003% offense.......................32.64051% balance.......................30.62402% stall.........................15.72140% sand..........................13.41313% semistall.....................10.96170% hyperoffense..................10.05236% voltturn...................... 6.96881% sandstall..................... 5.12398% rain.......................... 3.71180% sun........................... 3.52884% hail.......................... 2.78208% hailoffense................... 2.05985% multiweather.................. 1.01305% trickroom..................... 0.89164% choice........................ 0.50996% dragmag....................... 0.29582% sandoffense................... 0.16637% sunoffense.................... 0.15642% tricksun...................... 0.12673% monotype...................... 0.10212% sunstall...................... 0.06693% tailwind...................... 0.05930% monowater..................... 0.03172% rainoffense................... 0.02022% mononormal.................... 0.00827% monobug....................... 0.00826% rainstall..................... 0.00675% gravity....................... 0.00653% monofairy..................... 0.00640% monoflying.................... 0.00612% monograss..................... 0.00528% trickhail..................... 0.00523% monofire...................... 0.00475% monosteel..................... 0.00466% monoelectric.................. 0.00432% tricksand..................... 0.00429% hailstall..................... 0.00425% monopoison.................... 0.00379% monodragon.................... 0.00378% monopsychic................... 0.00328% monoghost..................... 0.00305% monoice....................... 0.00289% monodark...................... 0.00256% trapper....................... 0.00255% allweather.................... 0.00186% monoground.................... 0.00132% trickrain..................... 0.00108% monofighting.................. 0.00092% monorock...................... 0.00087% fear.......................... 0.00001% swagplay...................... 0.00001% trickfear..................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: 0.407) -2.0| |## -1.5|####### |########## -1.0|############ |############# -0.5|################# |########################## 0.0|############################## |################## +0.5|################# |############# +1.0|########## |########### +1.5|########### |### +2.0|### |#### +2.5|######## |###### +3.0|##### |#### +3.5|# more negative = more offensive, more positive = more stall one # = 0.43%