weatherless...................77.30960% offense.......................42.08814% balance.......................34.76910% hail..........................17.41827% voltturn......................10.46453% stall......................... 9.91955% hyperoffense.................. 9.49452% rain.......................... 3.97315% semistall..................... 3.72869% rainoffense................... 2.19834% trickroom..................... 1.54552% sand.......................... 0.75430% sun........................... 0.55406% hailoffense................... 0.46553% monotype...................... 0.43284% monoice....................... 0.28571% sunoffense.................... 0.24749% tailwind...................... 0.09972% monowater..................... 0.07181% choice........................ 0.06858% gravity....................... 0.06745% monobug....................... 0.03441% sandoffense................... 0.02958% dragmag....................... 0.01752% monopsychic................... 0.01403% monorock...................... 0.01205% hailstall..................... 0.01168% multiweather.................. 0.00932% sandstall..................... 0.00908% trickhail..................... 0.00834% mononormal.................... 0.00544% monograss..................... 0.00397% monofighting.................. 0.00310% monopoison.................... 0.00294% monoghost..................... 0.00274% monodark...................... 0.00193% sunstall...................... 0.00104% monofire...................... 0.00068% monoelectric.................. 0.00065% monoflying.................... 0.00022% monofairy..................... 0.00011% rainstall..................... 0.00006% tricksun...................... 0.00004% trapper....................... 0.00002% monodragon.................... 0.00000% monosteel..................... 0.00000% monoground.................... 0.00000% swagplay...................... 0.00000% trickrain..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.127) -2.0|# |#### -1.0|#################### |######################### 0.0|############################## |#################### +1.0|############ |# +2.0|# |######## +3.0|### more negative = more offensive, more positive = more stall one # = 0.80%