weatherless...................90.84432% offense.......................42.92817% balance.......................38.91137% hyperoffense..................10.64880% semistall..................... 5.20022% sun........................... 3.89905% trickroom..................... 2.44699% hail.......................... 2.36090% sand.......................... 2.32132% stall......................... 2.31143% voltturn...................... 1.71675% monotype...................... 1.02758% rain.......................... 0.81236% sunoffense.................... 0.77823% choice........................ 0.52987% hailoffense................... 0.25430% multiweather.................. 0.21224% mononormal.................... 0.17712% rainoffense................... 0.17563% monowater..................... 0.15980% sandstall..................... 0.15485% trickhail..................... 0.14892% monoice....................... 0.11181% monobug....................... 0.10291% monopoison.................... 0.09796% monorock...................... 0.09746% monofighting.................. 0.06630% sandoffense................... 0.06135% monodark...................... 0.05739% monoghost..................... 0.05591% tailwind...................... 0.03711% tricksand..................... 0.03661% monograss..................... 0.03513% monopsychic................... 0.03414% monoelectric.................. 0.03364% monofairy..................... 0.03117% monoflying.................... 0.03018% hailstall..................... 0.02771% dragmag....................... 0.02424% tricksun...................... 0.01979% monoground.................... 0.01732% monofire...................... 0.01732% rainstall..................... 0.01534% monosteel..................... 0.01435% monodragon.................... 0.01039% sunstall...................... 0.00841% trickrain..................... 0.00495% gravity....................... 0.00445% allweather.................... 0.00396% trapper....................... 0.00346% Stalliness (mean: -0.059) -2.0|## |## -1.5|##### |######### -1.0|############# |#################### -0.5|######################### |############################# 0.0|############################## |############################ +0.5|####################### |############## +1.0|######### |##### +1.5|### |## +2.0|# |# +2.5|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.45%