weatherless...................90.18904% offense.......................41.93752% balance.......................39.19050% hyperoffense..................11.13369% semistall..................... 5.29077% sun........................... 4.44334% trickroom..................... 2.71506% hail.......................... 2.53672% sand.......................... 2.53265% stall......................... 2.44753% voltturn...................... 1.76116% sunoffense.................... 0.99630% monotype...................... 0.65569% rain.......................... 0.53388% choice........................ 0.52255% hailoffense................... 0.32611% multiweather.................. 0.22318% monowater..................... 0.15049% trickhail..................... 0.14946% sandstall..................... 0.13810% rainoffense................... 0.10639% monoice....................... 0.09080% mononormal.................... 0.08379% sandoffense................... 0.07903% monopoison.................... 0.06971% monobug....................... 0.05404% monoghost..................... 0.04744% monorock...................... 0.04027% tricksand..................... 0.03434% dragmag....................... 0.03213% monofighting.................. 0.02840% monodark...................... 0.02037% monoflying.................... 0.01964% hailstall..................... 0.01736% tricksun...................... 0.01699% tailwind...................... 0.01552% monopsychic................... 0.01536% monoelectric.................. 0.01469% monosteel..................... 0.01322% monograss..................... 0.01114% monoground.................... 0.01101% monofairy..................... 0.01091% rainstall..................... 0.01041% sunstall...................... 0.00834% gravity....................... 0.00465% monodragon.................... 0.00368% trickrain..................... 0.00365% allweather.................... 0.00359% monofire...................... 0.00344% trapper....................... 0.00174% Stalliness (mean: -0.057) -2.0|## |## -1.5|###### |########## -1.0|############# |#################### -0.5|######################### |############################# 0.0|############################## |############################## +0.5|######################## |################ +1.0|########## |###### +1.5|### |## +2.0|# |# +2.5|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.43%