sun...........................56.76676% offense.......................48.61006% weatherless...................30.38671% rain..........................26.86607% balance.......................22.81390% hyperoffense..................22.24364% multiweather..................17.13980% sunoffense....................10.38907% semistall..................... 3.75478% sand.......................... 2.77321% stall......................... 2.57762% rainoffense................... 2.09631% monotype...................... 1.89191% dragmag....................... 0.79363% hail.......................... 0.67112% sunstall...................... 0.59553% monopsychic................... 0.30426% voltturn...................... 0.28192% rainstall..................... 0.23915% sandstall..................... 0.22865% trickroom..................... 0.22610% monoghost..................... 0.19646% monodragon.................... 0.19095% trapper....................... 0.18380% sandoffense................... 0.18367% monobug....................... 0.17132% monosteel..................... 0.14364% monoflying.................... 0.14324% mononormal.................... 0.13254% choice........................ 0.13064% monowater..................... 0.12748% monofighting.................. 0.09110% monorock...................... 0.09108% trickrain..................... 0.08167% monodark...................... 0.08098% tricksun...................... 0.06803% monofire...................... 0.06217% monoground.................... 0.05822% monofairy..................... 0.05664% monopoison.................... 0.05502% monoelectric.................. 0.05362% hailoffense................... 0.04088% monograss..................... 0.03752% monoice....................... 0.03084% tailwind...................... 0.02531% allweather.................... 0.01507% hailstall..................... 0.01213% fear.......................... 0.00862% tricksand..................... 0.00377% trickhail..................... 0.00370% gravity....................... 0.00357% swagplay...................... 0.00025% Stalliness (mean: -0.350) | -2.0|# |###### -1.5|########### |#################### -1.0|########################### |############################# -0.5|############################## |########################### 0.0|######################## |################# +0.5|############ |######### +1.0|###### |#### +1.5|### |## +2.0|# | +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.43%