sun...........................72.56864% offense.......................44.46152% rain..........................25.57655% hyperoffense..................23.77606% balance.......................23.65302% multiweather..................17.67261% weatherless...................17.65159% sunoffense....................14.67161% semistall..................... 4.44300% stall......................... 3.66641% sand.......................... 2.25054% rainoffense................... 1.76113% sunstall...................... 0.90729% dragmag....................... 0.74713% monotype...................... 0.57634% sandstall..................... 0.43326% rainstall..................... 0.40659% trickroom..................... 0.28760% monopsychic................... 0.18565% hail.......................... 0.14788% voltturn...................... 0.13998% trickrain..................... 0.13974% trapper....................... 0.10244% tricksun...................... 0.10093% monoflying.................... 0.09387% choice........................ 0.07478% monoghost..................... 0.06360% monosteel..................... 0.04108% sandoffense................... 0.03969% mononormal.................... 0.03398% monodragon.................... 0.02810% monowater..................... 0.02264% tailwind...................... 0.01658% monofighting.................. 0.01585% monofairy..................... 0.01577% monobug....................... 0.01572% monodark...................... 0.01424% monoground.................... 0.01342% allweather.................... 0.01211% hailoffense................... 0.01179% monofire...................... 0.01065% monorock...................... 0.01053% monoelectric.................. 0.00964% monopoison.................... 0.00646% monograss..................... 0.00573% monoice....................... 0.00538% gravity....................... 0.00284% tricksand..................... 0.00098% trickhail..................... 0.00091% fear.......................... 0.00069% hailstall..................... 0.00069% swagplay...................... 0.00000% Stalliness (mean: -0.316) | -2.0|# |####### -1.5|############ |####################### -1.0|############################# |############################## -0.5|############################ |######################## 0.0|######################## |################## +0.5|############## |######### +1.0|####### |#### +1.5|#### |### +2.0|# |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.41%