sun...........................77.13182% offense.......................38.93839% balance.......................26.36048% hyperoffense..................22.57472% rain..........................20.19727% sunoffense....................15.36362% multiweather..................15.02054% weatherless...................14.91791% semistall..................... 6.17541% stall......................... 5.95100% sand.......................... 3.13068% sunstall...................... 1.11479% rainoffense................... 0.90061% sandstall..................... 0.82893% dragmag....................... 0.76267% rainstall..................... 0.75481% trickroom..................... 0.29387% trickrain..................... 0.20433% monotype...................... 0.15220% choice........................ 0.09270% tricksun...................... 0.07127% voltturn...................... 0.06197% monoflying.................... 0.04442% monopsychic................... 0.03863% trapper....................... 0.03725% hail.......................... 0.03593% monosteel..................... 0.02101% monoghost..................... 0.01287% monodragon.................... 0.01075% gravity....................... 0.00823% sandoffense................... 0.00668% tailwind...................... 0.00645% mononormal.................... 0.00617% monowater..................... 0.00484% monofairy..................... 0.00475% monofighting.................. 0.00449% monodark...................... 0.00320% monoground.................... 0.00291% allweather.................... 0.00274% monoelectric.................. 0.00239% monobug....................... 0.00223% hailoffense................... 0.00210% monorock...................... 0.00201% monofire...................... 0.00119% monopoison.................... 0.00106% monoice....................... 0.00097% monograss..................... 0.00077% tricksand..................... 0.00019% trickhail..................... 0.00003% hailstall..................... 0.00002% fear.......................... 0.00002% swagplay...................... 0.00000% Stalliness (mean: -0.195) | -2.0|# |####### -1.5|########## |######################## -1.0|############################ |############################## -0.5|######################## |################# 0.0|######################## |##################### +0.5|################# |########### +1.0|######### |##### +1.5|###### |###### +2.0|## |# +2.5|# |## +3.0|# | more negative = more offensive, more positive = more stall one # = 0.40%