weatherless...................88.44089% offense.......................46.72524% balance.......................34.35565% hyperoffense..................11.69154% voltturn...................... 9.48344% sand.......................... 9.48304% semistall..................... 4.63046% stall......................... 2.59711% trickroom..................... 1.36860% hail.......................... 1.14587% monotype...................... 0.92093% rain.......................... 0.56860% dragmag....................... 0.49141% hailoffense................... 0.48838% sandstall..................... 0.47125% choice........................ 0.46702% sun........................... 0.42912% monopoison.................... 0.16689% monobug....................... 0.15500% monowater..................... 0.11791% rainoffense................... 0.10098% monorock...................... 0.09070% monodark...................... 0.06954% trickhail..................... 0.06712% multiweather.................. 0.06591% tricksand..................... 0.05644% mononormal.................... 0.05624% monoflying.................... 0.05382% tailwind...................... 0.04596% monopsychic................... 0.04112% monofighting.................. 0.04072% sandoffense................... 0.03709% monoghost..................... 0.03689% monofire...................... 0.03527% sunoffense.................... 0.03285% monosteel..................... 0.03003% monoice....................... 0.02399% gravity....................... 0.02177% monodragon.................... 0.02137% monoelectric.................. 0.01995% monoground.................... 0.01592% monograss..................... 0.01189% trickrain..................... 0.01048% monofairy..................... 0.01008% hailstall..................... 0.00867% trapper....................... 0.00524% swagplay...................... 0.00443% tricksun...................... 0.00403% rainstall..................... 0.00262% fear.......................... 0.00020% Stalliness (mean: -0.115) -2.0|## |#### -1.5|##### |######### -1.0|############### |###################### -0.5|########################### |############################## 0.0|############################## |########################## +0.5|#################### |############# +1.0|######## |##### +1.5|## |# +2.0|# |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.45%