weatherless...................87.23059% offense.......................46.22180% balance.......................34.03718% hyperoffense..................12.05147% voltturn......................11.11436% sand..........................10.80676% semistall..................... 4.72717% stall......................... 2.96239% trickroom..................... 1.65323% hail.......................... 1.31407% hailoffense................... 0.70899% dragmag....................... 0.59754% monotype...................... 0.57673% sandstall..................... 0.52091% rain.......................... 0.43946% choice........................ 0.42085% sun........................... 0.23851% monowater..................... 0.12955% monobug....................... 0.09358% rainoffense................... 0.08097% trickhail..................... 0.07955% monopoison.................... 0.07936% tricksand..................... 0.06334% monodark...................... 0.05474% monopsychic................... 0.04973% tailwind...................... 0.03706% monorock...................... 0.03278% multiweather.................. 0.02940% sandoffense................... 0.02642% monofire...................... 0.02290% monoflying.................... 0.02244% mononormal.................... 0.02204% gravity....................... 0.02065% sunoffense.................... 0.01919% monodragon.................... 0.01611% monofighting.................. 0.01585% monoghost..................... 0.01483% monoice....................... 0.01313% monosteel..................... 0.01247% hailstall..................... 0.01230% trickrain..................... 0.01007% tricksun...................... 0.00665% monoelectric.................. 0.00551% monoground.................... 0.00477% monograss..................... 0.00405% monofairy..................... 0.00386% trapper....................... 0.00314% swagplay...................... 0.00146% rainstall..................... 0.00018% fear.......................... 0.00013% Stalliness (mean: -0.113) -2.0|## |#### -1.5|##### |######### -1.0|############### |####################### -0.5|########################### |############################## 0.0|############################## |########################## +0.5|#################### |############# +1.0|######## |##### +1.5|## |# +2.0|# |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.44%