weatherless...................84.24829% offense.......................42.77561% balance.......................35.06714% sand..........................14.38053% hyperoffense..................11.72187% voltturn......................10.06491% semistall..................... 5.28845% stall......................... 5.14693% trickroom..................... 1.78995% hail.......................... 1.24754% sandstall..................... 0.73882% hailoffense................... 0.64986% dragmag....................... 0.64031% rain.......................... 0.16395% choice........................ 0.12002% hailstall..................... 0.08260% trickhail..................... 0.06632% rainoffense................... 0.06235% multiweather.................. 0.05858% monotype...................... 0.05618% monowater..................... 0.02516% tricksand..................... 0.02277% sun........................... 0.01827% monoflying.................... 0.00880% sandoffense................... 0.00849% monobug....................... 0.00741% monopoison.................... 0.00546% trapper....................... 0.00333% tailwind...................... 0.00248% monofire...................... 0.00206% monopsychic................... 0.00205% sunoffense.................... 0.00184% mononormal.................... 0.00159% monodark...................... 0.00122% monorock...................... 0.00083% monodragon.................... 0.00072% gravity....................... 0.00062% monoice....................... 0.00026% monoghost..................... 0.00023% monosteel..................... 0.00023% tricksun...................... 0.00014% monofighting.................. 0.00009% monoground.................... 0.00006% monograss..................... 0.00002% monoelectric.................. 0.00002% trickrain..................... 0.00002% monofairy..................... 0.00002% swagplay...................... 0.00000% rainstall..................... 0.00000% fear.......................... 0.00000% Stalliness (mean: -0.044) -2.0|######## |##### -1.5|### |###### -1.0|############ |########################## -0.5|############################## |########################### 0.0|######################## |############################ +0.5|###################### |################ +1.0|######### |######## +1.5|## |# +2.0|### |# +2.5|## |## +3.0|## | more negative = more offensive, more positive = more stall one # = 0.42%