weatherless...................61.52430% balance.......................54.13607% offense.......................39.03872% sun...........................13.28523% sand..........................12.00465% rain..........................10.26242% hail.......................... 5.05640% semistall..................... 4.72469% trickroom..................... 3.81617% tailwind...................... 3.71577% voltturn...................... 2.73638% multiweather.................. 2.05819% hyperoffense.................. 1.58572% dragmag....................... 0.69295% monotype...................... 0.67622% stall......................... 0.51479% tricksand..................... 0.41341% trickhail..................... 0.37404% tricksun...................... 0.20080% monowater..................... 0.17324% sunoffense.................... 0.14371% sandoffense................... 0.12796% monofire...................... 0.11024% trickrain..................... 0.08957% sandstall..................... 0.08367% rainoffense................... 0.08268% monopoison.................... 0.08071% batonpass..................... 0.06103% monopsychic................... 0.05512% hailoffense................... 0.04823% monorock...................... 0.04233% rainstall..................... 0.03248% mononormal.................... 0.03150% monoelectric.................. 0.02953% gravity....................... 0.02658% monosteel..................... 0.02658% sunstall...................... 0.02461% monobug....................... 0.02165% monoghost..................... 0.02067% monoice....................... 0.01969% monodragon.................... 0.01673% monodark...................... 0.01476% monograss..................... 0.01083% trapper....................... 0.01083% monofighting.................. 0.00886% monoflying.................... 0.00886% hailstall..................... 0.00787% monofairy..................... 0.00492% Stalliness (mean: 0.119) |# -1.0|### |###### -0.5|############# |######################## 0.0|############################## |############################ +0.5|##################### |########### +1.0|###### |### +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.67%