weatherless...................58.94754% balance.......................55.94536% offense.......................38.91627% sun...........................15.70107% sand..........................11.90694% rain..........................11.29276% hail.......................... 4.39063% trickroom..................... 4.34841% tailwind...................... 4.02125% semistall..................... 3.95247% voltturn...................... 2.45897% multiweather.................. 2.21140% dragmag....................... 0.87781% hyperoffense.................. 0.86708% trickhail..................... 0.70909% monotype...................... 0.61861% tricksand..................... 0.49311% stall......................... 0.31882% monowater..................... 0.22177% tricksun...................... 0.20127% sandoffense................... 0.11298% sandstall..................... 0.10997% monofire...................... 0.08700% monopsychic................... 0.07409% trickrain..................... 0.07272% monopoison.................... 0.06683% sunoffense.................... 0.06625% rainstall..................... 0.04632% rainoffense................... 0.04371% monoelectric.................. 0.03491% monosteel..................... 0.02575% gravity....................... 0.01998% monorock...................... 0.01949% hailoffense................... 0.01532% monodragon.................... 0.01419% mononormal.................... 0.01294% batonpass..................... 0.01184% monofairy..................... 0.01002% sunstall...................... 0.01000% monobug....................... 0.00985% monoflying.................... 0.00970% monoice....................... 0.00953% monoghost..................... 0.00827% monograss..................... 0.00743% monodark...................... 0.00557% hailstall..................... 0.00440% trapper....................... 0.00425% monofighting.................. 0.00127% Stalliness (mean: 0.122) |# -1.0|## |##### -0.5|########### |######################## 0.0|############################## |########################### +0.5|##################### |########## +1.0|#### |### +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.72%