balance.......................56.03565% weatherless...................55.05262% offense.......................39.56057% rain..........................15.97102% sun...........................15.13196% sand..........................12.76091% voltturn...................... 7.10109% hail.......................... 4.04147% trickroom..................... 3.72064% tailwind...................... 3.68888% semistall..................... 3.32171% multiweather.................. 2.93431% hyperoffense.................. 1.04537% dragmag....................... 0.69132% trickhail..................... 0.43578% tricksand..................... 0.42187% monotype...................... 0.31319% monowater..................... 0.16973% tricksun...................... 0.16383% sandoffense................... 0.09758% rainoffense................... 0.08088% sunoffense.................... 0.06952% monofairy..................... 0.04378% trickrain..................... 0.04096% stall......................... 0.03670% monofire...................... 0.03594% monopsychic................... 0.01858% monosteel..................... 0.01511% hailoffense................... 0.01115% rainstall..................... 0.00926% gravity....................... 0.00773% monoelectric.................. 0.00728% monodragon.................... 0.00722% mononormal.................... 0.00473% monobug....................... 0.00352% sandstall..................... 0.00322% monorock...................... 0.00230% monoflying.................... 0.00220% monopoison.................... 0.00219% batonpass..................... 0.00143% trapper....................... 0.00092% monoice....................... 0.00036% hailstall..................... 0.00028% sunstall...................... 0.00026% monograss..................... 0.00013% monoghost..................... 0.00008% monodark...................... 0.00002% monofighting.................. 0.00001% Stalliness (mean: 0.104) |# -1.0|# |### -0.5|########## |############################## 0.0|######################### |############################ +0.5|###################### |####### +1.0|#### |## +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.75%