weatherless...................66.25453% balance.......................53.45476% offense.......................42.84262% voltturn......................18.61840% sand..........................13.78719% sun...........................10.04675% rain.......................... 8.74538% trickroom..................... 4.65517% hail.......................... 3.56014% semistall..................... 3.19906% tailwind...................... 2.93498% multiweather.................. 2.38089% dragmag....................... 0.53986% hyperoffense.................. 0.48517% rainoffense................... 0.17064% tricksun...................... 0.16287% tricksand..................... 0.15441% monotype...................... 0.15151% monowater..................... 0.07800% trickhail..................... 0.07495% monofire...................... 0.05503% sunoffense.................... 0.04516% sandoffense................... 0.03592% stall......................... 0.01839% trickrain..................... 0.01207% monofairy..................... 0.00650% hailoffense................... 0.00431% monodragon.................... 0.00426% rainstall..................... 0.00339% mononormal.................... 0.00266% sandstall..................... 0.00225% monosteel..................... 0.00137% monopsychic................... 0.00134% monoelectric.................. 0.00086% gravity....................... 0.00059% monoflying.................... 0.00056% monopoison.................... 0.00049% monobug....................... 0.00030% batonpass..................... 0.00017% trapper....................... 0.00008% monorock...................... 0.00006% monoice....................... 0.00005% hailstall..................... 0.00005% sunstall...................... 0.00003% monoghost..................... 0.00001% monofighting.................. 0.00000% monograss..................... 0.00000% monodark...................... 0.00000% Stalliness (mean: 0.092) | -1.0|# |## -0.5|###### |############################## 0.0|################# |########################### +0.5|############# |###### +1.0|### |## +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.94%