offense.......................54.15699% rain..........................47.06647% balance.......................44.13071% sun...........................27.42866% weatherless...................25.97964% multiweather.................. 3.94647% tailwind...................... 3.36604% hail.......................... 1.97642% trickroom..................... 1.95382% sand.......................... 1.53263% voltturn...................... 1.23613% trickrain..................... 0.89673% semistall..................... 0.88421% hyperoffense.................. 0.76303% tricksun...................... 0.65899% rainoffense................... 0.29798% gravity....................... 0.27657% sunoffense.................... 0.17806% monotype...................... 0.07178% stall......................... 0.06507% trickhail..................... 0.06346% tricksand..................... 0.05492% dragmag....................... 0.03246% monopsychic................... 0.02316% rainstall..................... 0.01861% monosteel..................... 0.01735% monodragon.................... 0.00791% monowater..................... 0.00595% monoice....................... 0.00574% hailoffense................... 0.00518% sandoffense................... 0.00469% sunstall...................... 0.00427% batonpass..................... 0.00350% monodark...................... 0.00245% monoelectric.................. 0.00189% monopoison.................... 0.00140% monograss..................... 0.00133% hailstall..................... 0.00126% monoflying.................... 0.00091% monoghost..................... 0.00084% monofighting.................. 0.00070% trapper....................... 0.00070% swagplay...................... 0.00063% monofairy..................... 0.00063% mononormal.................... 0.00056% monobug....................... 0.00049% monorock...................... 0.00035% sandstall..................... 0.00021% monoground.................... 0.00014% Stalliness (mean: -0.039) -1.2|# |## -0.8|##### |############ -0.4|##################### |############################ 0.0|############################## |######################### +0.4|################ |######## +0.8|#### |# |# more negative = more offensive, more positive = more stall one # = 0.65%