offense.......................55.22917% rain..........................47.74051% balance.......................43.84625% sun...........................29.64949% weatherless...................23.30024% multiweather.................. 3.29241% tailwind...................... 3.13153% voltturn...................... 1.84785% sand.......................... 1.32505% hail.......................... 1.30914% trickroom..................... 1.22805% trickrain..................... 0.70772% semistall..................... 0.46437% hyperoffense.................. 0.43951% tricksun...................... 0.32657% gravity....................... 0.27070% rainoffense................... 0.19067% sunoffense.................... 0.10416% trickhail..................... 0.09750% stall......................... 0.02070% tricksand..................... 0.01564% monotype...................... 0.01337% dragmag....................... 0.00821% monosteel..................... 0.00539% monopsychic................... 0.00406% sunstall...................... 0.00322% rainstall..................... 0.00270% monodragon.................... 0.00192% monowater..................... 0.00155% hailoffense................... 0.00110% monorock...................... 0.00017% sandoffense................... 0.00016% monoflying.................... 0.00010% monograss..................... 0.00006% monoghost..................... 0.00004% monodark...................... 0.00004% hailstall..................... 0.00003% monoelectric.................. 0.00002% monofighting.................. 0.00002% monoice....................... 0.00002% swagplay...................... 0.00001% batonpass..................... 0.00001% mononormal.................... 0.00000% sandstall..................... 0.00000% trapper....................... 0.00000% monobug....................... 0.00000% monofairy..................... 0.00000% monopoison.................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.041) -1.2| |# -0.8|#### |########## -0.4|##################### |############################ 0.0|############################## |######################### +0.4|############# |####### +0.8|### |# | more negative = more offensive, more positive = more stall one # = 0.69%