offense.......................55.69875% rain..........................45.21615% balance.......................43.51575% sun...........................31.23595% weatherless...................23.99700% tailwind...................... 4.25300% multiweather.................. 3.91973% sand.......................... 2.31578% trickroom..................... 1.47601% voltturn...................... 1.42992% hail.......................... 1.17413% trickrain..................... 0.90844% semistall..................... 0.50189% tricksun...................... 0.36257% hyperoffense.................. 0.26651% gravity....................... 0.17797% trickhail..................... 0.12377% rainoffense................... 0.10039% sunoffense.................... 0.07384% stall......................... 0.01710% monotype...................... 0.00573% sunstall...................... 0.00465% tricksand..................... 0.00464% dragmag....................... 0.00364% monodragon.................... 0.00246% monosteel..................... 0.00241% hailoffense................... 0.00098% rainstall..................... 0.00047% monowater..................... 0.00041% monorock...................... 0.00014% monoflying.................... 0.00014% monopsychic................... 0.00013% sandoffense................... 0.00007% monodark...................... 0.00003% monoelectric.................. 0.00000% monofighting.................. 0.00000% monoice....................... 0.00000% hailstall..................... 0.00000% batonpass..................... 0.00000% mononormal.................... 0.00000% monograss..................... 0.00000% monoghost..................... 0.00000% monobug....................... 0.00000% sandstall..................... 0.00000% swagplay...................... 0.00000% trapper....................... 0.00000% monopoison.................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.032) -1.2| | -0.8|### |########### -0.4|################## |############################## 0.0|############################## |########################## +0.4|############## |###### +0.8|### |# | more negative = more offensive, more positive = more stall one # = 0.70%