balance.......................49.76460% offense.......................45.70218% rain..........................41.73582% sun...........................35.72565% weatherless...................26.49861% multiweather.................. 7.82330% tailwind...................... 5.34412% trickroom..................... 2.57444% semistall..................... 2.48154% sand.......................... 2.13985% hail.......................... 1.88241% hyperoffense.................. 1.87532% tricksun...................... 1.41712% trickrain..................... 1.07465% voltturn...................... 0.97230% dragmag....................... 0.76997% monotype...................... 0.44718% rainoffense................... 0.38105% sunoffense.................... 0.34719% gravity....................... 0.33932% stall......................... 0.17635% monowater..................... 0.13778% batonpass..................... 0.11022% hailoffense................... 0.06692% sandoffense................... 0.05275% tricksand..................... 0.05196% monopsychic................... 0.04960% mononormal.................... 0.03936% trickhail..................... 0.03385% monofairy..................... 0.03385% rainstall..................... 0.03307% monodragon.................... 0.03228% monoghost..................... 0.02677% monoice....................... 0.02519% monosteel..................... 0.02362% sunstall...................... 0.02126% monoflying.................... 0.01811% monoelectric.................. 0.01811% allweather.................... 0.01338% monodark...................... 0.00866% monograss..................... 0.00709% monofire...................... 0.00709% monopoison.................... 0.00630% swagplay...................... 0.00551% monobug....................... 0.00394% monoground.................... 0.00394% monofighting.................. 0.00315% monorock...................... 0.00236% sandstall..................... 0.00079% trapper....................... 0.00079% Stalliness (mean: 0.031) -1.5|# |# -1.0|### |####### -0.5|################ |######################### 0.0|############################## |########################## +0.5|################# |######## +1.0|#### |## +1.5| more negative = more offensive, more positive = more stall one # = 0.71%