balance.......................51.18169% offense.......................45.57957% rain..........................45.33318% sun...........................41.12557% weatherless...................19.90066% multiweather.................. 8.61917% tailwind...................... 6.78345% trickroom..................... 2.80598% semistall..................... 2.01952% tricksun...................... 1.73293% trickrain..................... 1.37937% sand.......................... 1.27016% hyperoffense.................. 1.13360% hail.......................... 1.09646% dragmag....................... 0.81891% voltturn...................... 0.75869% gravity....................... 0.41933% sunoffense.................... 0.28596% rainoffense................... 0.28442% monotype...................... 0.25767% monowater..................... 0.11222% stall......................... 0.08562% monopsychic................... 0.05685% tricksand..................... 0.03724% sandoffense................... 0.03563% batonpass..................... 0.02552% mononormal.................... 0.02318% hailoffense................... 0.01956% trickhail..................... 0.01895% sunstall...................... 0.01428% monodragon.................... 0.01376% rainstall..................... 0.01171% monosteel..................... 0.00998% monoghost..................... 0.00875% swagplay...................... 0.00670% monoflying.................... 0.00664% monodark...................... 0.00506% monoice....................... 0.00495% monoelectric.................. 0.00331% monofire...................... 0.00273% monograss..................... 0.00267% monopoison.................... 0.00241% monobug....................... 0.00194% monofighting.................. 0.00165% monoground.................... 0.00098% sandstall..................... 0.00049% trapper....................... 0.00048% monofairy..................... 0.00030% monorock...................... 0.00028% allweather.................... 0.00005% Stalliness (mean: 0.044) -1.5| |# -1.0|## |###### -0.5|############### |######################### 0.0|############################## |########################## +0.5|################# |####### +1.0|#### |# +1.5| more negative = more offensive, more positive = more stall one # = 0.75%