balance.......................57.37410% sun...........................50.45218% offense.......................41.24816% rain..........................36.96983% weatherless...................17.17903% tailwind......................10.87735% multiweather.................. 5.00211% trickroom..................... 1.87690% trickrain..................... 1.07314% dragmag....................... 0.95380% tricksun...................... 0.83878% hyperoffense.................. 0.73211% voltturn...................... 0.72271% semistall..................... 0.62902% sunoffense.................... 0.60314% gravity....................... 0.36567% sand.......................... 0.22830% hail.......................... 0.18375% rainoffense................... 0.06174% monotype...................... 0.06061% monopsychic................... 0.04171% monowater..................... 0.01767% stall......................... 0.01661% sunstall...................... 0.00760% hailoffense................... 0.00606% trickhail..................... 0.00337% tricksand..................... 0.00285% sandoffense................... 0.00270% rainstall..................... 0.00155% mononormal.................... 0.00077% swagplay...................... 0.00071% monodark...................... 0.00021% batonpass..................... 0.00011% monosteel..................... 0.00008% monoelectric.................. 0.00005% monoflying.................... 0.00005% monodragon.................... 0.00004% monopoison.................... 0.00001% monoice....................... 0.00001% monoghost..................... 0.00000% monograss..................... 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% monobug....................... 0.00000% monofighting.................. 0.00000% monofairy..................... 0.00000% sandstall..................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.044) -1.5| | -1.0|# |## -0.5|######### |################## 0.0|###################### |############################## +0.5|######### |### +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 1.05%