weatherless...................86.76635% offense.......................43.66484% balance.......................35.15307% hyperoffense..................13.28378% hail.......................... 7.49130% voltturn...................... 7.21111% semistall..................... 5.75119% sand.......................... 3.48021% stall......................... 2.14711% trickroom..................... 2.11172% rain.......................... 1.30065% sun........................... 1.28886% monotype...................... 1.07061% hailoffense................... 0.52793% sunoffense.................... 0.41880% choice........................ 0.39521% multiweather.................. 0.32738% mononormal.................... 0.32443% rainoffense................... 0.32148% dragmag....................... 0.25364% monobug....................... 0.22710% sandstall..................... 0.10028% monodragon.................... 0.07963% monoice....................... 0.07373% monograss..................... 0.07078% sandoffense................... 0.06783% monowater..................... 0.06783% monofire...................... 0.05604% monofighting.................. 0.04424% monoelectric.................. 0.03244% tailwind...................... 0.02949% hailstall..................... 0.02654% sunstall...................... 0.02359% monodark...................... 0.02359% monorock...................... 0.02359% monopoison.................... 0.01475% monosteel..................... 0.01475% monoghost..................... 0.01475% monofairy..................... 0.01475% monopsychic................... 0.01180% monoground.................... 0.01180% trickhail..................... 0.00885% monoflying.................... 0.00885% tricksun...................... 0.00295% rainstall..................... 0.00295% Stalliness (mean: -0.122) |### -1.5|###### |############## -1.0|################## |##################### -0.5|############################## |############################## 0.0|############################# |########################### +0.5|###################### |############ +1.0|######## |###### +1.5|##### |## +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.43%