weatherless...................86.55774% offense.......................41.38254% balance.......................37.05545% hyperoffense..................12.82306% voltturn...................... 8.28657% hail.......................... 7.75060% semistall..................... 6.54363% sand.......................... 4.04139% trickroom..................... 2.32872% stall......................... 2.19532% rain.......................... 1.27783% monotype...................... 1.09648% sun........................... 0.80319% hailoffense................... 0.45279% multiweather.................. 0.43075% rainoffense................... 0.37983% choice........................ 0.36692% mononormal.................... 0.35379% dragmag....................... 0.32528% sunoffense.................... 0.32049% monobug....................... 0.21057% monodragon.................... 0.10166% sandoffense................... 0.07872% monofighting.................. 0.07582% monofire...................... 0.07333% monoice....................... 0.06655% monograss..................... 0.05836% monowater..................... 0.05289% sandstall..................... 0.05171% tailwind...................... 0.03542% hailstall..................... 0.02494% monodark...................... 0.02430% monosteel..................... 0.01640% monoground.................... 0.01629% monopsychic................... 0.01387% monopoison.................... 0.01344% monoflying.................... 0.01201% monorock...................... 0.01124% monoghost..................... 0.00669% monoelectric.................. 0.00661% tricksun...................... 0.00449% trickhail..................... 0.00355% monofairy..................... 0.00262% rainstall..................... 0.00195% sunstall...................... 0.00092% Stalliness (mean: -0.084) |### -1.5|###### |############## -1.0|################# |################## -0.5|############################## |############################# 0.0|############################ |############################## +0.5|######################### |############ +1.0|######## |####### +1.5|##### |## +2.0|# | +2.5|# | more negative = more offensive, more positive = more stall one # = 0.42%